목차 Introduction Game Industry Analysis Corporate Analysis
Strategy Suggestion based on challenge Conclusion
본문 A
long term view
In the challenging and competitive gaming industry,
it consistently requires new and innovative products to make smiles
on every face
Short, memorable, meaningful
“Smiles on
every Face” Easy to remember Just 4 words It has many
meanings (sphere, policies, values.)
Nintendo has got enormous
time share on customer that’s why Nike said it’s main competitor is
Nintendo. Fun + technology
Advertisement using famous actors on prime
time
Spent approximately 2,800,000,000Won for promotion in
2007 (including 1,480,000,000Won for TV advertising) 3,200,000,000Won in
2008
Famous actors laugh, cry, or scream, playing NDS like general
citizens. (build a sense of closeness to consumers)
Emphasize
simplicity and educational purpose
Provides 3~4 commercials for each game
title
본문내용 Analysis Strategy Suggestion based on
challenge Conclusion
Introduction
Reason for choice Ups
and downs within recent 20 years made some critical choices to bring a
tremendous success to the company plenty of things that we can learn from the
case of Nintendo
Fusajiro Yamauchi Founded “Nintendo” Invented
“Family Computer” Manufacture ‘Trump card’ initially in Japan
Home video unit game
참고문헌 *Book 닌텐도이야기; 김영한 닌텐도의 비밀;
David Sheff 나이키의 상대는 닌텐도다; 마젤란 (화투에서 Wii까지) 닌텐도처럼 창조한다는 것; 김정남 닌텐도 :
놀라움을 낳는 방정식- 이노우에 오사무
*Website www.nintendo.co.kr
http://moneycentral.msn.com/investor/charts/chartdl.aspx?symbol=ntdoy http://gamrfeed.vgchartz.com/story/2752/totals-statistics-and-analysis-of-the-2008-world-videogame-market/ http://diga.egloos.com/10481573 www.fnnews.com
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